2023 Gaming Hoopla Math Trade
The Gaming Hoopla is offering a no-ship math trade for attendees to trade their unloved games for games that they hope they can give some love to.
- The submission period to offer games for trade is March 19th to April 9th. At that point, new games for trade cannot be listed any longer.
- The want list submission period then opens April 9th and closes April 23rd. The math trade software will then be run, using all the want lists from the participants as input, and the output it will create will tell everybody which of their games gets traded to whom, and what games they will be receiving from whom.
- At the Hoopla, at 10am on Saturday, everybody will meet to make the gigantic game exchange.
What is a math trade and how does it work?
A math trade is a game trade organized among several people, where person A gives a game to person B, B gives a game to C, …, and Z gives a game to A, completing a loop. Several of these trade loops of different sizes can occur, and the software that creates the loops tries to get the most number of trades as possible.
On BoardGameGeek.com, a geeklist is created where participants list what games they would like to trade away. When the submission period for people to add games to the list ends, then the want list submission period opens, where the participants say what games they want to receive for each game that they want to trade away. It is encouraged to put many games on the want lists of each game being traded away, in case your first choice of games to receive for it isn’t available.
The important thing to note about a math trade is that you will always receive a game you ask for whenever one of your games gets traded away. You will never get a game you don’t want in return. However, if you are offering a game for trade that nobody else wants, it won’t get traded, and it will still be yours.
If you have games that you own that you would like to trade for different games and are interested in participating but want more detailed information about how all this works, feel free to send an email to halvorso@wi.rr.com, and he will answer whatever questions you have. You can also visit https://www.boardgamegeek.com/geeklist/36795/math-trade-wtf for a tutorial about math trades.
A math trade is a game trade organized among several people, where person A gives a game to person B, B gives a game to C, …, and Z gives a game to A, completing a loop. Several of these trade loops of different sizes can occur, and the software that creates the loops tries to get the most number of trades as possible.
On BoardGameGeek.com, a geeklist is created where participants list what games they would like to trade away. When the submission period for people to add games to the list ends, then the want list submission period opens, where the participants say what games they want to receive for each game that they want to trade away. It is encouraged to put many games on the want lists of each game being traded away, in case your first choice of games to receive for it isn’t available.
The important thing to note about a math trade is that you will always receive a game you ask for whenever one of your games gets traded away. You will never get a game you don’t want in return. However, if you are offering a game for trade that nobody else wants, it won’t get traded, and it will still be yours.
If you have games that you own that you would like to trade for different games and are interested in participating but want more detailed information about how all this works, feel free to send an email to halvorso@wi.rr.com, and he will answer whatever questions you have. You can also visit https://www.boardgamegeek.com/geeklist/36795/math-trade-wtf for a tutorial about math trades.